Search found 8 matches
- Sun Jun 20, 2010 6:57 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Custom sounds?
- Replies: 3
- Views: 6491
Re: Custom sounds?
I saved a 22025 Hz, 16 bit .wav file and overwrote the original colt sound in the .dta file but it didn't work. Then I extracted the sound folder into my Hidden and Dangerous directory, deleted the sounds from the .dta file and now it works like a charm. I guess that's what I was doing wrong. Thanks...
- Sun Jun 20, 2010 12:01 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Custom sounds?
- Replies: 3
- Views: 6491
Custom sounds?
Is it possible to add your own custom sounds to H&D? I've tried opening up the .dta file and replacing the colt 45 sound with a custom sound, but when I load up the game, there is no sound when I fire the pistol. I made my custom sound an .ogg file, but is there any specific bit-rate, sample rate or...
- Thu Nov 12, 2009 3:07 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Vehice mounted weapons. What am I doing wrong?
- Replies: 1
- Views: 5506
Vehice mounted weapons. What am I doing wrong?
I'm trying to add a vehicle to a level which features a vehice mounted gun (motorbike and sidecar). I can get the actual vehicle part working fine, it's just the gun I can't get to work. At the moment, I've got the vehicle assigned as an automobile actor, and right-clicked on the gun and assigned it...
- Thu Sep 10, 2009 12:32 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Multiple Soldiers?
- Replies: 10
- Views: 12559
Re: Multiple Soldiers?
I created many different models for Deluxe 2, if you would like the pack I can upload it for you. There are: 24 civilians 162 germans 10 russians 57 sas soldiers 18 terrorists They are all the same amount of models in the game with a different face texture. I have named them easily. Took ages. Blim...
- Wed Sep 09, 2009 3:02 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Multiple Soldiers?
- Replies: 10
- Views: 12559
Re: Multiple Soldiers?
Brilliant! It works perfectly. You've been a huge help. Thank you.
- Wed Sep 09, 2009 2:57 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Multiple Soldiers?
- Replies: 10
- Views: 12559
Re: Multiple Soldiers?
Ah, thank you. It works. I copied the original sas1.i3d file and hex edited the copied file to have a new face. Works like a charm. thup01 However, there's one last obstacle to overcome. When I open up the missions in Insanity editor, it never seems to save with my new models put in place of the ot...
- Tue Sep 08, 2009 8:41 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Multiple Soldiers?
- Replies: 10
- Views: 12559
Re: Multiple Soldiers?
You might be able to replace the face texture with an hexeditor and save the new soldier under an new name. But than you have to edit each mission and replace the existing soldiers with the new ones and you have to check if their programming is overtaken correct. Hexediting is complicated isn't it?...
- Tue Sep 08, 2009 6:26 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Multiple Soldiers?
- Replies: 10
- Views: 12559
Multiple Soldiers?
Hi, I don't know how active this forum is any more but I guess there's no harm in asking. I want to know if it's possible to have different player models on the maps instead of each solider using the same one. I want to create a model for a second soldier. Well, not really create a new model, but I ...