Item IDs?

Talk about modding Hidden & Dangerous 2 in here.
User avatar
-ViTaMiHnM203-
SAS Soldier
Posts: 1347
Joined: Wed May 11, 2005 7:52 am
Location: Classified
Contact:

Re: Item IDs?

Unread post by -ViTaMiHnM203- » Mon Mar 31, 2014 9:29 am

I don't usually let other players in the tank with me unless I know them and have voice communications and control over their actions.

If there are other idiots in the vehicle, doing stupid things, well... I let the tank get destroyed, but I am not in it usually, unless I am trying to prove a point.
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

SQDN LDR Ted Striker
Private
Posts: 20
Joined: Fri Apr 25, 2008 9:32 pm

Re: Item IDs?

Unread post by SQDN LDR Ted Striker » Mon Mar 31, 2014 12:55 pm

-ViTaMiHnM203- wrote:Where in the model file is it?
turret:
open the model file like la_tiger.4ds with hex Editor. search for the entry BARREL02. you see something like BARREL02_00%itemid50,up14,down7,matid16,hs65,vs30.

itemid: here you can put in other weapon ids like the silenced stengun lol
only for reloadable weapons (no grenade or Panzerfaust - crash)

up/down: align in degrees
hs/vs must be horizontal and vertical speed, havn't tried out the values yet

mounted machine gun has also left/right area

length of file must not be changed!

Havn't tried to mod handheld weapons yet, the bar (w_BAR.4ds) has an own model sector for the Magazine (mag1), the rest is all one sector

User avatar
-ViTaMiHnM203-
SAS Soldier
Posts: 1347
Joined: Wed May 11, 2005 7:52 am
Location: Classified
Contact:

Re: Item IDs?

Unread post by -ViTaMiHnM203- » Wed Apr 02, 2014 11:07 am

SQDN LDR Ted Striker wrote:up/down: align in degrees
hs/vs must be horizontal and vertical speed, havn't tried out the values yet
I'll get right on top of that!
SQDN LDR Ted Striker wrote:Havn't tried to mod handheld weapons yet, the bar (w_BAR.4ds) has an own model sector for the Magazine (mag1), the rest is all one sector
You should get right on top of that! :mrgreen: The weapon is too big like a blow up doll! help01
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

User avatar
jacobston
Lieutenant
Posts: 115
Joined: Wed Nov 13, 2013 9:22 pm
Location: On a boat, probably.
Contact:

Re: Item IDs?

Unread post by jacobston » Wed Apr 02, 2014 10:33 pm

Is it possible to create new weapons altogether? There are item IDs and menu icons for a bunch of omitted weapons. Could those be used to add new weapons (IE: using the IDs for the two flamethrowers to give the Italians their own weapons)?

User avatar
-ViTaMiHnM203-
SAS Soldier
Posts: 1347
Joined: Wed May 11, 2005 7:52 am
Location: Classified
Contact:

Re: Item IDs?

Unread post by -ViTaMiHnM203- » Sat Apr 05, 2014 11:15 am

Yes... but everyone you wanted to play with, would need the files.
Eight, 8, the burning eight; between Sunday and Monday exists a day so great, it will devastate. :twisted:

User avatar
jacobston
Lieutenant
Posts: 115
Joined: Wed Nov 13, 2013 9:22 pm
Location: On a boat, probably.
Contact:

Re: Item IDs?

Unread post by jacobston » Sat Apr 05, 2014 12:55 pm

Not a problem, I really just want to use them in single player.

Post Reply

Who is online

Users browsing this forum: No registered users and 36 guests