Replacing weapons in H&D Deluxe

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p.jakub88
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Replacing weapons in H&D Deluxe

Unread post by p.jakub88 » Thu Jun 12, 2014 11:37 am

Hello everyone,

i noticed that many German soldiers in the game use the Mauser K98 sniper rifle, which is unrealistic in my opinion, because only few men were using them during WWII - especially in defence.

I tried to replace the K98 Mauser sniper rifle with the standard Mauser version, but it didn't work.

I replaced the weapon models, description and inventory icon, but in the first person view the sight could be still zoomed-in or out. There is no 1st person Mauser model visible, like the one from the Fight for Freedom expansion.

How could i fix that?

I attached 3 images below, to show what i am talking about.

Of course, if it is possible i would like also to keep the zoom in the Enfield rifle.

Any help would be appreciated.
Attachments
Picture from Geluwedorf #2.jpg
No first person rifle model
Picture from Geluwedorf #2.jpg (115.35 KiB) Viewed 14701 times
Picture from Geluwedorf #1.jpg
New Mauser K98 third person model
Picture from Geluwedorf #1.jpg (140.57 KiB) Viewed 14701 times
Shot 1.jpg
Inventory
Shot 1.jpg (212.84 KiB) Viewed 14702 times
Last edited by p.jakub88 on Fri Jun 13, 2014 8:45 pm, edited 2 times in total.
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p.jakub88
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Re: Replacing weapons in H&D Deluxe

Unread post by p.jakub88 » Thu Jun 12, 2014 6:38 pm

Meantime i managed to replace the Johnson M41 rifle that the Russian soldiers used i.e in Prague mission to the PPS 41 Spagin submachine gun :grin:

Now it is more realistic and historically accurate.

I attached a image showing this weapon in game.
Attachments
Picture from Prague #2.jpg
Russian with PPS Spagin submachine gun
Picture from Prague #2.jpg (53.78 KiB) Viewed 14699 times
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p.jakub88
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Re: Replacing weapons in H&D Deluxe

Unread post by p.jakub88 » Fri Jun 13, 2014 1:45 pm

I also replaced the Colt 1911 pistol with the Parabellum P'08 pistol to add more realism to the gameplay.

Now German officers use german pistols instead of american.

I attached one image, to show how it looks like in the game.
Attachments
Picture from Adda river #1.jpg
Parabellum P'08
Picture from Adda river #1.jpg (108.74 KiB) Viewed 14690 times
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p.jakub88
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Re: Replacing weapons in H&D Deluxe

Unread post by p.jakub88 » Sun Jun 15, 2014 12:07 pm

I finally managed to replace the K98 Mauser sniper rifle with the standard no-scope version.

You need to use HDD Editor to edit the weapons that the enemy soldiers carry.

Open one of the default H&D Deluxe missions in HDD Editor (go to File -> Open mission).

Select the enemy soldier, then go to File -> Edit table -> Current Scene-Actor and open the inventory list.

Next you need to type in the item id (in example Item 15 is MP40) and ammo quantity.

Then you save your changes made in the mission.

I made one image to show how the new Mauser rifle looks like in the game.

It is fully functional, it fires and it could be taken from dead enemy.
Attachments
German soldier with replaced weapon.jpg
German soldier with replaced weapon.jpg (59.2 KiB) Viewed 14679 times
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Myron
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Re: Replacing weapons in H&D Deluxe

Unread post by Myron » Tue Jul 15, 2014 1:25 am

help01

How do you move your camera view around in the Editor?

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p.jakub88
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Re: Replacing weapons in H&D Deluxe

Unread post by p.jakub88 » Tue Jul 15, 2014 7:10 am

Myron wrote:help01

How do you move your camera view around in the Editor?
Hello Myron,

you need to press F5 button (Edit mode), then spacebar and you move forward by pressing left mouse button and backward by pressing the right mouse button and you look around moving your mouse. In addition you can lock the camera view on a certain spot by pressing F8 (this is useful in Game mode - F6). With the mouse roll button you could select the camera moving speed (accelerate or decelerate).
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NilsZ
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Re: Replacing weapons in H&D Deluxe

Unread post by NilsZ » Sat Aug 16, 2014 5:57 pm

It is nice what you can do with the inventory.
I made also a medipack based on a mine that makes negative damage :)
But sadly there can only be 64 Items :(
I recommend to turn off the Collisons (Shift+F7) when move around in the editor, this is more comfortable.

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p.jakub88
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Re: Replacing weapons in H&D Deluxe

Unread post by p.jakub88 » Sat Aug 16, 2014 11:40 pm

NilsZ wrote:It is nice what you can do with the inventory.
I made also a medipack based on a mine that makes negative damage :)
But sadly there can only be 64 Items :(
Hello NilsZ,

it is a nice idea. I personally added few weapons to the inventory, to use them in my edited mission (like Mauser K98 carbine form FFF expansion). I also edited two weapons (BAR 1918 and Bazooka) because they were unrealistic. I changed the fuse of the German grenade ("potato masher") to a time fuse - as it was in real life. The magazine capacity, weapons weights, descriptions and inventory icons could be also changed (as i did some time ago).
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