H&D Deluxe; the ultimate mod; Mission overhauls

Discuss your upcoming modding & editing projects here or shout out some ideas.
User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:04 am

I know it's set, but the explosions are bigger than those done by dynamite, which is 7000 damage, so how much do these explosions put out?

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:08 am

Myron wrote:
Fri Oct 20, 2017 11:04 am
I know it's set, but the explosions are bigger than those done by dynamite, which is 7000 damage, so how much do these explosions put out?
Each explosion type has its ID number set in the appropriate table inside data.dta archive.

As i remember the explosions from Italy 3 have power ca. 15 000 or even more.

The explosions from Germany 6 mission have 15000 and 20000 power values set by default.
Last edited by p.jakub88 on Fri Oct 20, 2017 11:15 am, edited 1 time in total.
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:11 am

15,000! Wow.
No wonder they seem so effective.
Now if only the RAF bombed during the day, (like the USAF), instead of at night, one could imagine how much destruction they would have caused with better accuracy.

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:19 am

The explosions power set for the Norway 1 mission is 20000 by default.
"Who Dares Wins" - SAS motto.

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:21 am

What about my other newly edited H&D Deluxe missions? Did you play them all already or just Italy 3?
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:21 am

p.jakub88 wrote:
Fri Oct 20, 2017 11:19 am
The explosions power set for the Norway 1 mission is 20000 by default.
Thankfully, they are so weak that I can use a guard-tower as a shelter. ;)

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:23 am

Myron wrote:
Fri Oct 20, 2017 11:21 am
p.jakub88 wrote:
Fri Oct 20, 2017 11:19 am
The explosions power set for the Norway 1 mission is 20000 by default.
Thankfully, they are so weak that I can use a guard-tower as a shelter. ;)

They are not weak, but you are far enough to not get injured or kiled..
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:29 am

p.jakub88 wrote:
Fri Oct 20, 2017 11:23 am
Myron wrote:
Fri Oct 20, 2017 11:21 am
p.jakub88 wrote:
Fri Oct 20, 2017 11:19 am
The explosions power set for the Norway 1 mission is 20000 by default.
Thankfully, they are so weak that I can use a guard-tower as a shelter. ;)

They are not weak, but you are far enough to not get injured or kiled..
By kneeling, or laying down, I am safe, as no explosion, regardless of power, is able to penetrate that blessed wood that the tower is made of that the great H&D had consecrated.

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:31 am

What about my other newly edited H&D Deluxe missions? Did you play them all already or just Italy 3?
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:39 am

p.jakub88 wrote:
Fri Oct 20, 2017 11:31 am
What about my other newly edited H&D Deluxe missions? Did you play them all already or just Italy 3?
Retesting the latest Data on Italy 3.

Are you sure that grenade damage was returned to 2200?

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:41 am

Myron wrote:
Fri Oct 20, 2017 11:39 am
p.jakub88 wrote:
Fri Oct 20, 2017 11:31 am
What about my other newly edited H&D Deluxe missions? Did you play them all already or just Italy 3?
Retesting the latest Data on Italy 3.

Are you sure that grenade damage was returned to 2200?

Yes, i reverted their power back to 2200 value in both inventory tables.

However, there is another value responsible for the grenade damage power. I changed it from the stock value from 4000 to 2000.

Let it be as it is. Frag grenades in games are way too powerful.

I saw on many WWII movie footages, that you could actually survive a close blast from a frag grenade (or even artillery shell) if you are lucky enough and laying down on the ground.
Last edited by p.jakub88 on Fri Oct 20, 2017 11:54 am, edited 3 times in total.
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:48 am

Oh boy, I am going to have lug around a shitload of dynamite to make up for that. I am a pyromaniac/demolitionist at heart; I love blowing stuff up.

My family thinks I am time-waster by destroying non-objective stuff, but I think of myself as realistic. Would you honestly leave that intact equipment* behind for the Germans to use?

*I.e. parked tanks, idle locomotives, fuel-tanker railcars, etc.

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:52 am

Myron wrote:
Fri Oct 20, 2017 11:48 am
Oh boy, I am going to have lug around a shitload of dynamite to make up for that. I am a pyromaniac/demolitionist at heart; I love blowing stuff up.

My family thinks I am time-waster by destroying non-objective stuff, but I think of myself as realistic. Would you honestly leave that intact equipment* behind for the Germans to use?

*I.e. parked tanks, idle locomotives, fuel-tanker railcars, etc.

That is only your problem, lol.

I once saw an American training film on YouTube from around 1943 about anti-tank rifles (like British Boys).

The instructor praised it as a Wonder weapon, lol. In reality, such rifles could only destroy light tanks and maybe only damage medium tanks if you were lucky. Poor bastards, that believed his words.

As for anti-tank grenades, well - you need to be very couragious to get so close to an enemy tank to use it, lol.

The same with anti-tank magnetic mines and stuff like that.

However, this wouldn't be a problem for Russian soldiers - while having NKVD officers on their backs ready to shoot any retreating soldiers.
Last edited by p.jakub88 on Fri Oct 20, 2017 12:05 pm, edited 5 times in total.
"Who Dares Wins" - SAS motto.

User avatar
Myron
SAS Soldier
Posts: 1111
Joined: Sun Sep 19, 2010 11:53 pm
Location: USA

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 11:56 am

p.jakub88 wrote:
Fri Oct 20, 2017 11:52 am
Myron wrote:
Fri Oct 20, 2017 11:48 am
Oh boy, I am going to have lug around a shitload of dynamite to make up for that. I am a pyromaniac/demolitionist at heart; I love blowing stuff up.

My family thinks I am time-waster by destroying non-objective stuff, but I think of myself as realistic. Would you honestly leave that intact equipment* behind for the Germans to use?

*I.e. parked tanks, idle locomotives, fuel-tanker railcars, etc.

That is only your problem, lol.
Enjoy your laughs. Rub it in.
But it's late for me, and I have a staff meeting tomorrow, so I will have to test later. thup01

User avatar
p.jakub88
SAS Soldier
Posts: 2457
Joined: Fri Dec 30, 2011 1:48 pm
Location: Poland

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:57 am

But it's late for me, and I have a staff meeting tomorrow, so I will have to test later. thup01
OK, no problem. See you later.
"Who Dares Wins" - SAS motto.

Post Reply

Who is online

Users browsing this forum: No registered users and 61 guests