H&D Deluxe; the ultimate mod; Mission overhauls

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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 9:25 am

p.jakub88 wrote:
Fri Oct 20, 2017 9:09 am
Myron wrote:
Fri Oct 20, 2017 9:08 am
Please tell me you are still alive.
I can't stand this feeling growing in my gut.

Yes, i am alive.
Nice to hear. :grin:

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:10 am

Did you play my newly edited Italy 1, Italy 3, Italy 4 , Danube 1, Danube 3 and Norway 1 missions?

I am asking, because there was a problem with collisions on armored railway cars in some of those missions, where you could actually kill the crew inside even with small arms fire.

As far as i know, i fixed it - but i wan't to be 100% sure.
Last edited by p.jakub88 on Fri Oct 20, 2017 10:21 am, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 10:21 am

Just played Italy 3, armored railcars are bullet proof, good job! thup01

I do like your idea of making grenades unable to destroy stuff, but is it possible to enable "stack damage", so that it's possible to destroy something after multiple grenades?

Norway 2 for example, the antenna takes not one, but two dynamites to destroy.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:23 am

Myron wrote:
Fri Oct 20, 2017 10:21 am
Norway 2 for example, the antenna takes not one, but two dynamites to destroy.

Yes, i know that. I tried to fix this many times before, but i failed.

This is how the H&D Deluxe developers made the antenna mast in game.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:24 am

Myron wrote:
Fri Oct 20, 2017 10:21 am
I do like your idea of making grenades unable to destroy stuff, but is it possible to enable "stack damage", so that it's possible to destroy something after multiple grenades?

I don't know that, sorry.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 10:24 am

p.jakub88 wrote:
Fri Oct 20, 2017 10:23 am
Myron wrote:
Fri Oct 20, 2017 10:21 am
Norway 2 for example, the antenna takes not one, but two dynamites to destroy.

Yes, i know that. I tried to fix this many times before, but i failed.

This is how the H&D Deluxe developers made it in game.
I'm not saying that requiring two charges is a bad thing, I was just wondering if it can somehow be repeated, and reapplied to grenades.

EDIT: Ah, ok.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:27 am

Myron wrote:
Fri Oct 20, 2017 10:21 am
Just played Italy 3, armored railcars are bullet proof, good job! thup01

Uff, glad to hear that. So in my other missions it would also work this way, since i made all armored railway cars identical. thup01
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:32 am

OK, i edited the Norway 2 mission once again. thup01

Beside already implemented changes i set the resistance value of the antenna mast to 6. Now, it should be destroyed by just one time-bomb.

Please download and test this mission.


P.S. Did you know that the antenna mast could be also destroyed by Bazooka?
However, i didn't remember if that was in classic H&D 1 or actually in H&D Deluxe.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 10:42 am

I remember being able to destroy the antenna in the classical game with a bazooka, or two panzerfausts, but not in Deluxe.

Anyway, so, in that case, what is the resistance value of an oil-tank?
And a stone bridge? (From Germany 5)
Bazooka rounds have no effect on either, but dynamite, (and barrels), blows up the tanks with ease, and the Tiger tank can blow up the bridge with one shot, and dynamite too, but again, bazooka rounds do nothing.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:47 am

Myron wrote:
Fri Oct 20, 2017 10:42 am
Anyway, so, in that case, what is the resistance value of an oil-tank?

In example the large oil tanks from Italy 2 mission have resistance values set to 15 by default.
Last edited by p.jakub88 on Fri Oct 20, 2017 10:52 am, edited 1 time in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:52 am

Myron wrote:
Fri Oct 20, 2017 10:42 am

And a stone bridge? (From Germany 5)
The big stone bridge at the river has value 6 by default.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 10:55 am

p.jakub88 wrote:
Fri Oct 20, 2017 10:52 am
Myron wrote:
Fri Oct 20, 2017 10:42 am

And a stone bridge? (From Germany 5)
The big stone bridge at the river has value 6 by default.
Weird, because 2 or 3 panzerfausts did nothing to it. :-?
LOL, I only found out that the bridge could be destroyed in the first place because I was zigzagging with my halftrack, dodging the tiger who was shooting behind me, and one of his shots took out the bridge. :mrgreen:

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Fri Oct 20, 2017 10:59 am

p.jakub88 wrote:
Fri Oct 20, 2017 10:47 am
Myron wrote:
Fri Oct 20, 2017 10:42 am
Anyway, so, in that case, what is the resistance value of an oil-tank?

In example the large oil tanks from Italy 2 mission have resistance values set to 15 by default.
Damn, that is a high resistance. I figure the same level applies to the winter version of those same tanks in Norway.

I forget, how much damage does dynamite put out?
Also, is there a way to measure the damage output of those fiery explosions that bomber*, naval**, and artillery*** strikes put out?

*Italy 3
**Norway 1
***Germany 6

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 10:59 am

The Panzerfaust and Bazooka have power set to 5000 by default.

The time-bomb has power set to 7000 by default.

Resistance value 15 has treshold value set to 4998 by default.

The modified resistance value 6 has treshold value set to 2500 by me.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Fri Oct 20, 2017 11:00 am

Myron wrote:
Fri Oct 20, 2017 10:59 am
p.jakub88 wrote:
Fri Oct 20, 2017 10:47 am
Myron wrote:
Fri Oct 20, 2017 10:42 am
Anyway, so, in that case, what is the resistance value of an oil-tank?

In example the large oil tanks from Italy 2 mission have resistance values set to 15 by default.
Damn, that is a high resistance. I figure the same level applies to the winter version of those same tanks in Norway.

I forget, how much damage does dynamite put out?
Also, is there a way to measure the damage output of those fiery explosions that bomber*, naval**, and artillery*** strikes put out?

*Italy 3
**Norway 1
***Germany 6

Yes, the explosions power values are set in those missions by H&D Deluxe developers. I saw those values when testing those missions in HDD editor.

I did the same in my add-on "The Broadway's defense" to set the power of the Japanese "artillery attack".
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