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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 7:34 pm
by Myron
Sorry.
I am like Robert Shaw, struggling to get my King Tiger up that flaming hill, listening to this song. https://www.youtube.com/watch?v=0evkEmgBgx0

I will get it.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 8:08 pm
by Myron
Mixed news.
I got the mission working. It's awesome!

But, the instructions don't happen. Do they still work for you?

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 8:18 pm
by Myron
Ah ha! I moved the briefing mini-folder from the backup-Italy1 to the modified one. It works!

Time for the REAL test!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 8:42 pm
by p.jakub88
Myron wrote:
Fri Sep 29, 2017 8:18 pm
Ah ha! I moved the briefing mini-folder from the backup-Italy1 to the modified one. It works!

Time for the REAL test!

Good to hear that! I also have no briefing before the italy1 mission - i must mess something up, lol. I didn't have a backup of the original missions.dta as well.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 9:00 pm
by Myron
Jacob, I LOVE you!
My family will be thrilled at how much harder the game is. It feels new again!

Quick question, from the very start, the man on the halftrack is visible on the map. Does that mean it's possible to toggle ALL the enemies to be visible on the map at all times?

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 9:06 pm
by Myron
Also, lol, the search IS a machinegun! So the Krauts have two MGs at each end of the bridge. They REALLY want to protect it from saboteurs!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 9:07 pm
by p.jakub88
Myron wrote:
Fri Sep 29, 2017 9:00 pm
Jacob, I LOVE you!
My family will be thrilled at how much harder the game is. It feels new again!

Quick question, from the very start, the man on the halftrack is visible on the map. Does that mean it's possible to toggle ALL the enemies to be visible on the map at all times?

Hello,

nice to hear that.

Well, this man on the halftrack is maybe visible to the AI not to you as a human player.

This situation happened few times even in the stock missions - your SAS team members see the enemy somehow through the "fog of war".

The halftrack is located on the opposite river bank and i don't think than you could actually see the man manning the mounted mg even with binoculars or sniper rifle equipped.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 9:08 pm
by p.jakub88
Myron wrote:
Fri Sep 29, 2017 9:06 pm
Also, lol, the search IS a machinegun! So the Krauts have two MGs at each end of the bridge. They REALLY want to protect it from saboteurs!

Holy crap! You are right - i must fix that ASAP. I never knew about this unusual searchlight feature, lol.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 9:58 pm
by Myron
p.jakub88 wrote:
Fri Sep 29, 2017 9:08 pm
Myron wrote:
Fri Sep 29, 2017 9:06 pm
Also, lol, the searchlight IS a machinegun! So the Krauts have two MGs at each end of the bridge. They REALLY want to protect it from saboteurs!

Holy crap! You are right - i must fix that ASAP. I never knew about this unusual searchlight feature, lol.
Well, you want to fix that, can you swap out the halftrack for the more correct on in Ardennes 1?

P.S. Is sabotage the only worry the Germans have? The instructions mention "the bridge is one of the few left intact", that means others are being destroyed. Is it the partisans? If it's just them, then the MGs and halftrack should be enough.

If it's the RAF and USAF, then there should be some AA guarding the bridge.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 10:13 pm
by p.jakub88

Well, you want to fix that, can you swap out the halftrack for the more correct on in Ardennes 1?

P.S. Is sabotage the only worry the Germans have? The instructions mention "the bridge is one of the few left intact", that means others are being destroyed. Is it the partisans? If it's just them, then the MGs and halftrack should be enough.

If it's the RAF and USAF, then there should be some AA guarding the bridge.

Hello,

i just edited and completed this mission once again.

I decided to delete both searchlights, because they were problematic.

I reduced the number of enemies to 10, but the mission is still challenging.

Keep in mind, that this is just the 1st mission in the game and the level of difficulty is growing with new missions and campaigns.

Making this mission too hard and complex will makes it unplayable.

I left the halftrack model as it was by default. I will keep this in mind for future changes - i promise. Don't get me wrong. I just want to start the editing of the next mission (italy2).


As i remember correctly, this 1st mission in Italy took place in 1941 year by default - many months before the actual invasion of Sicily and Italy.
Moreover, the bombing campaigns of RAF and USAF were concentrated primarily on Germany.
I assume, that the H&D Deluxe game developers meant partisans as a main threat to the Germans at that time.

I uploaded this mission again, you could test it. Please, give me some feedback about the mission!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 10:39 pm
by Myron
nods01 Italy 1 is hereby complete then, if the halftrack remains the same.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 10:42 pm
by Myron
As for Italy 2, well, I can't think of much, other than swapping most of the sniper rifles for non-scoped k98s.

The Sniper on the main building should be repositioned so that he's facing where the tower is facing. And plus that MG nest idea of yours, the one on top of building, is also a good idea.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 10:43 pm
by p.jakub88
Myron wrote:
Fri Sep 29, 2017 10:39 pm
nods01 Italy 1 is hereby complete then, if the halftrack remains the same.

OK, i will proceed to italy2 on weekend, when i have more free time to modding.

Please, post again the complete list of changes, that you want me to make in italy2.

It will be easier and quicker for me this way. Thank you in advance.

I am bit tired now and it is actually after midnight in Poland.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Sep 29, 2017 10:45 pm
by p.jakub88
Myron wrote:
Fri Sep 29, 2017 10:42 pm
The Sniper on the main building should be repositioned so that he's facing where the tower is facing.
As i wrote earlier i won't do that. This will make the only secure exit from sewers no longer secure! Keep in mind, that the sniper is located ABOVE the mg tower, so he has actually greater field of view. Moreover, there are already few machine-guns located on the towers (3 MG towers by default), so i see no point for adding another one. However, i could make other reasonable changes like adding enemy patrols, etc. Please let me know!

So, see you tomorrow! Good night! sleep01

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Sep 30, 2017 8:12 am
by Myron
Ah man.
But I liked what I saw in this picture.