Questions before attempting the game for the first time - which version?
Posted: Fri Apr 15, 2011 3:41 pm
I managed to obtain the original H&D and FFF add-on from ebay for pittance a while ago and am yet to play them but i really want to now. I would have played the game earlier but it always annoyed me in Deluxe how the faces were the same for everyone - that took some of the magic from the game.
I was wondering if someone could tell me the differences between the different patch versions of the game, and if anything is removed in the patches (like in h&d2).
I was also wondering if someone could give me a detailed list of differences between the originals and deluxe. If i remember, the faces are the same and the body parts of soldiers no longer explode from grenades.
But just recently i saw that the textures have been vastly upgraded. And there is fogging (is this in the original? or better in deluxe).
In terms of sound and eax / a3d support which is better?
Also Jason, what does you finally half released deluxe 2 / restored do? If you have something released that will change the faces to that of the original then that is really enough for me to at least play deluxe instead of the originals - in light of other improvements. The actual player models have been improved haven't they? In the original, were the enemy faces random or were they fixed for each particular soldier on the map?
I will help you all i can to get it that far but i also must say that i do not really wish to delve into the mission files for a game i have not played as this will no doubt spoil the missions and the magic of the game. Have the missions been altered to detriment in deluxe? Or is it largely better?
I honestly think that a project to get the feel of the game in line with the original (forgetting other improvements that may be subjective - they could be an optional addition) is a really important mod.
I also remember something about the music being changed.
Thank you for your time. If anyone can speak to me about this i would be very grateful.
If i can get the game working to my liking i would be really interested to do a blind let's play on it, considering i've only ever played the first 3 missions.
By the way, i still don't understand how you are meant to follow the advice from the briefing in the second mission where it says that you are meant to have men ready to burst into the factory building the moment the first shot is fired (taking out the guard posts). Is it not impossible to get anyone to the actual entrance without being seen? cos it seems like it. And surely if it was possible then there would be no real need to take out the guard posts anyway.
I was wondering if someone could tell me the differences between the different patch versions of the game, and if anything is removed in the patches (like in h&d2).
I was also wondering if someone could give me a detailed list of differences between the originals and deluxe. If i remember, the faces are the same and the body parts of soldiers no longer explode from grenades.
But just recently i saw that the textures have been vastly upgraded. And there is fogging (is this in the original? or better in deluxe).
In terms of sound and eax / a3d support which is better?
Also Jason, what does you finally half released deluxe 2 / restored do? If you have something released that will change the faces to that of the original then that is really enough for me to at least play deluxe instead of the originals - in light of other improvements. The actual player models have been improved haven't they? In the original, were the enemy faces random or were they fixed for each particular soldier on the map?
I will help you all i can to get it that far but i also must say that i do not really wish to delve into the mission files for a game i have not played as this will no doubt spoil the missions and the magic of the game. Have the missions been altered to detriment in deluxe? Or is it largely better?
I honestly think that a project to get the feel of the game in line with the original (forgetting other improvements that may be subjective - they could be an optional addition) is a really important mod.
I also remember something about the music being changed.
Thank you for your time. If anyone can speak to me about this i would be very grateful.
If i can get the game working to my liking i would be really interested to do a blind let's play on it, considering i've only ever played the first 3 missions.
By the way, i still don't understand how you are meant to follow the advice from the briefing in the second mission where it says that you are meant to have men ready to burst into the factory building the moment the first shot is fired (taking out the guard posts). Is it not impossible to get anyone to the actual entrance without being seen? cos it seems like it. And surely if it was possible then there would be no real need to take out the guard posts anyway.