Search found 61 matches
- Mon Feb 28, 2005 12:06 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
Okay, now it works. Seems I just had to put some more space between them or something... Now, another "how" question. I have my trucks stop at different points on the map. How do I make the soldiers dismount? EDIT: OH GREAT. Insanity 2 crashed while I was doing something, and now, I cant load the ma...
- Mon Feb 28, 2005 12:00 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
Um, which one's are static and non static?
...the colour of the volumes were red.
...the colour of the volumes were red.
- Sun Feb 27, 2005 9:10 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
Okay, I just got rid of that vehicle. Now I have another vehicle related problem...I have an enemy set to drive a truck, but the truck wont move. I have three of them, and only 1 of them will move. They are all identical, as are the people driving them, only their destinations are different. I didnt...
- Sat Feb 26, 2005 10:18 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
I dont want to start another thread, so I'll post my problem here.
I have an enemy who doesnt drive his vehicle on the path I specified.
I have an enemy who doesnt drive his vehicle on the path I specified.
- Sat Feb 26, 2005 7:25 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
So, it has to be done in a modelling program?
- Sat Feb 26, 2005 3:45 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
Yes, but there is a way to edit them so that they can work with certain actors.
If you've played the Normandy campaign, in the first mission, the truck has 1 extra seat for the wounded soldier.
It's that kind of editing I'm talking about. How do you do it?
If you've played the Normandy campaign, in the first mission, the truck has 1 extra seat for the wounded soldier.
It's that kind of editing I'm talking about. How do you do it?
- Sat Feb 26, 2005 1:55 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
No, that's not what I mean.
I mean how do you give them the ability to be driven/fired/destroyed? Take aair_gun.i3d for example. It currently has a normal and destroyed version, but I also want players to be able to aim and fire it. How would I do this?
I mean how do you give them the ability to be driven/fired/destroyed? Take aair_gun.i3d for example. It currently has a normal and destroyed version, but I also want players to be able to aim and fire it. How would I do this?
- Fri Feb 25, 2005 9:56 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: How...?
- Replies: 34
- Views: 40298
How...?
How can I make models drivable/fireable/destroyable?
- Thu Dec 23, 2004 5:05 am
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41859
Some questions
So, it seems enemies/players cant see other enemies/players in the tanks. I have no idea why.
EDIT: I figured it out. It was so simple! The enemies in the tanks were invisible!
Sorry for the triple post, BTW.
EDIT: I figured it out. It was so simple! The enemies in the tanks were invisible!
Sorry for the triple post, BTW.
- Wed Dec 22, 2004 8:46 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: Grenades
- Replies: 3
- Views: 5812
Grenades
Well that sucks. I thought they would throw them at you if you're somewhere they cant get to you.
- Wed Dec 22, 2004 8:12 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: Grenades
- Replies: 3
- Views: 5812
Grenades
Do enemies even throw grenades at you?
- Wed Dec 22, 2004 4:12 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41859
Some questions
Okay, I changed the gunners' properties like your own, Grenni, in "A Stalking Panther". So, now they shoot at enemy infantry, but they still dont shoot at enemy tanks. Now I'm guessing it's because they somehow cannot see the enemy inside the tank. I tried changing the volumes to AI transparent befo...
- Wed Dec 22, 2004 3:30 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41859
Some questions
The general AI settings are as follows: Enabled: default Listen: default Hunt enemy...: default ...up to max distance: 0 Search dead: default Search heard: default Watch distance: 150 Shoot quality %: 90% Min. shoot distance: 150 Reaction %: 75 Endurance %: 75 The AI properties for both tank gunners...
- Tue Dec 21, 2004 11:56 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41859
Some questions
I cant use "wait signal suspended" because they are in a middle of a battle. But they only recieve the signal after they have killed all visible enemies. And now I have another problem. I'm guessing it has to do with H&D's crappy AI again. So, I have an enemy group 0 and an enemy group 1, both in se...
- Tue Dec 21, 2004 8:28 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: Some questions
- Replies: 38
- Views: 41859
Some questions
Okay, I got it working...sort of.
I recreated the soldiers. However, they seem to sometimes start moving even when the signal 3 has not been sent. Also, some of them somtimes will not move to their checkpoint.
I recreated the soldiers. However, they seem to sometimes start moving even when the signal 3 has not been sent. Also, some of them somtimes will not move to their checkpoint.