here you can also download a basic tutorial for beginners
in case you need to get started with modding
http://www.rprclan.com/index.php/downlo ... ed-striker
Search found 20 matches
- Wed May 07, 2014 1:16 pm
- Forum: H&D2 Modding
- Topic: H&D2 Model Tutorial in English
- Replies: 1
- Views: 5571
- Sat Apr 05, 2014 10:54 am
- Forum: H&D2 Modding
- Topic: H&D2 Model Tutorial in English
- Replies: 1
- Views: 5571
H&D2 Model Tutorial in English
hi guys, Jason uploaded my translated version of the German H&D2 model tutorial I published 3 years ago. It is indeed just an excerpt of the complete tutorial and concentrates on some advanced techniques e.g. making new vehicle models without overwriting original cars and using the hex editor in ord...
- Mon Mar 31, 2014 12:55 pm
- Forum: H&D2 Modding
- Topic: Item IDs?
- Replies: 20
- Views: 23333
Re: Item IDs?
Where in the model file is it? turret: open the model file like la_tiger.4ds with hex Editor. search for the entry BARREL02. you see something like BARREL02_00%itemid50,up14,down7,matid16,hs65,vs30. itemid: here you can put in other weapon ids like the silenced stengun lol only for reloadable weapo...
- Sun Mar 30, 2014 2:30 pm
- Forum: H&D2 Modding
- Topic: Item IDs?
- Replies: 20
- Views: 23333
Re: Item IDs?
Turret rotation speed. If you can tell me how long the real tanks needed for a full rotation of the turret, I could make new H&D2 models (no overwriting of original models) for that, it can be adjusted in the model file. I guess for the Tiger 1 it is a minute. I found no values for the PanzerIII, Pu...
- Fri Mar 14, 2014 8:45 pm
- Forum: H&D2 Modding
- Topic: Item IDs?
- Replies: 20
- Views: 23333
Re: Item IDs?
well I dunno any good texture mods for H&D2 vehicles, it's just that the original vehicle models are too simple. Same goes for the statics. Old game you know. I'm not quite sure if new tools will come to make new maps and vehicle models, that would mean a big effort. Maybe in some near future? I gue...
- Wed Nov 27, 2013 7:53 pm
- Forum: General Discussion
- Topic: 2 new coop spotted
- Replies: 470
- Views: 436251
Re: 2 new coop spotted
http://www.hidden-and-dangerous.de/downloads/screenshots/557.jpg http://www.rprclan.com/index.php/downloads/file/66-normandy2-bait there's also a major update for Czech3 Ostwind co-op http://www.hidden-and-dangerous.de/downloads/screenshots/525.jpg http://www.rprclan.com/index.php/downloads/file/67...
- Wed Nov 06, 2013 3:11 pm
- Forum: H&D2 Modding
- Topic: I still Mod Sabresquadron
- Replies: 8
- Views: 11854
Re: I still Mod Sabresquadron
Vietcong soldiers speak Russian: Did not know to mute soldiers voice. the language type is coded in the definition of a human bot, Russians have 07, German officers are “mute” Code Type (In game heard languages) 00 - NONE 01 - EN 02 - EN 03 - EN 04 - EN 05 - ITA 06 - JAP 07 - RUS 08 - ITA 09 - GER ...
- Sun Feb 24, 2013 12:43 am
- Forum: H&D2 Modding
- Topic: Weapons Help Pls
- Replies: 15
- Views: 21573
Re: Weapons Help Pls
you guys just keep it cool,
hdmaster better not tell 'em how to do it,
you'll open up Pandoras's box if you do so, I guess
hdmaster better not tell 'em how to do it,
you'll open up Pandoras's box if you do so, I guess
- Tue Jan 22, 2013 1:20 pm
- Forum: General Discussion
- Topic: 2 new coop spotted
- Replies: 470
- Views: 436251
Re: 2 new coop spotted
Libya2 (Tiger Tomb) co-op mod
http://www.hidden-and-dangerous.de/down ... ile_id=552
some more here
http://www.hidden-and-dangerous.de/news ... wnews=1552
http://www.hidden-and-dangerous.de/down ... ile_id=552
some more here
http://www.hidden-and-dangerous.de/news ... wnews=1552
- Tue Nov 13, 2012 10:52 pm
- Forum: Technical Support / Bugs
- Topic: Multiplayer Access To Games
- Replies: 41
- Views: 76370
Re: Multiplayer Access To Games
it's not the end of the world
- Thu Sep 13, 2012 10:59 am
- Forum: Hidden & Dangerous Classic
- Topic: CompOfHero's Occupation.
- Replies: 12
- Views: 26494
Re: CompOfHero's Occupation.
I think you can also make a co-op mod on a complete new map. But the human bots there must all be static like on Normandy3co and the Poland co-op map. Vehicle checkpoints from another map might work; I tested it on the Poland map with check2.bin from Normandy2. The terrain must be adjusted in height...
- Wed Mar 14, 2012 10:08 am
- Forum: General Discussion
- Topic: Requesting a map
- Replies: 4
- Views: 7283
Re: Requesting a map
guess you mean this one
http://www.hidden-and-dangerous.de/down ... ile_id=262
should be the old version
http://www.hidden-and-dangerous.de/down ... ile_id=262
should be the old version
- Tue Jan 03, 2012 11:56 pm
- Forum: General Discussion
- Topic: 2 new coop spotted
- Replies: 470
- Views: 436251
Re: 2 new coop spotted
or "Road to Rome"
brilliant map, anyway it is indeed, innit
brilliant map, anyway it is indeed, innit
- Thu Jun 02, 2011 2:11 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374804
Re: 4ds files hacked
This is the locomotive (la_lokoM.4ds) set to the same place twice with DCED. Both approximately perpendicular to the direction from which the sun shines. On the shadow side, both locomotives are darker. Maybe it's a problem with the lighting sector, and the exported model switches light side and dar...
- Mon Jun 08, 2009 12:38 pm
- Forum: General Discussion
- Topic: Easter Eggs
- Replies: 7
- Views: 9380
Re: Easter Eggs
hi, to activate the easter egg in AFRICA1 Spaghetti Airport, you must also shoot at two red water-barrels, until water comes out! One of them is located in front of the hangar, the other one in the eastern part of the main building. This should be done before blowing the jeep up. This way, the easte...