Search found 84 matches
- Thu Feb 21, 2013 3:29 pm
- Forum: H&D2 Modding
- Topic: Weapons Help Pls
- Replies: 15
- Views: 21573
Re: Weapons Help Pls
You can assign weapons to teams by changing the integer value that comes 24 bytes after the end of the item name. The item name has a fixed length of 20 bytes, if less remaining space is padded with 0xCDCDCDCD. So start counting from that end. Valid values are from 0 to 2: 00000000 : Allies 01000000...
- Fri Nov 30, 2012 6:45 pm
- Forum: Current News
- Topic: i3d Plugin Source Code
- Replies: 15
- Views: 36094
Re: i3d Plugin Source Code
I suppose this should be a bridge (from ardenes1), but everything is out of place as you can see here:
@Marvin: No, these are maps from HD Deluxe
@Marvin: No, these are maps from HD Deluxe
- Thu Nov 29, 2012 9:27 pm
- Forum: Current News
- Topic: i3d Plugin Source Code
- Replies: 15
- Views: 36094
Re: i3d Plugin Source Code
I've recompiled the plugin now for 3ds Max 2013 64-bit based on the original source code. However, there is a problem with the rotation of objects. I don't know how to solve that at the moment since I haven't touched any parts on the source regarding rotations. Here are two screens from ardenes1 and...
- Wed Nov 21, 2012 4:36 pm
- Forum: Technical Support / Bugs
- Topic: Multiplayer Access To Games
- Replies: 41
- Views: 76373
Re: Multiplayer Access To Games
Yes, the second link I posted describes only the client <-> gameserver communication. However I'm sure the IPs are correct, I've tested them several times using Wireshark, too, and a host to ip info: http://www.hcidata.info/host2ip.cgi . But maybe they depend also on your location. You're also right...
- Tue Nov 20, 2012 7:51 pm
- Forum: Technical Support / Bugs
- Topic: Multiplayer Access To Games
- Replies: 41
- Views: 76373
Re: Multiplayer Access To Games
The master server for H&D2 is "hd2.master.gamespy.com" which resolves to the IP address "69.10.30.248". The server used to authorize clients (CD-Key etc.) is "hd2.ms14.gamespy.com" (69.10.30.247). Here's a small documentation on the Gamespy Protocol I: https://dl.dropbox.com/u/32112219/gamespy.doc ....
- Tue Oct 23, 2012 6:02 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
Yes .dli is right, the last character symbolizes the plugin category, "i" simply means import. All 3ds Max plugins are named this way e.g. an export plugin should be called "xy.dle" and objects plugins "xy.dlo". The old plugin is not causing these errors since they are loaded after the native plugin...
- Sat Oct 20, 2012 3:16 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
Yes sadly there is no support from the developers no_01 @betteryouthanme: Seems like the .dlls are targeting to the MSVC 11.0 platform. I thought I compiled them for 10.0 :roll: To solve the problem you need to have at least Vista SP2. Download & install the latest VC++ Runtime package http://www.mi...
- Fri Oct 19, 2012 7:51 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
Hmm strange. Download this file http://dl.dropbox.com/u/32112219/LODCtr ... 5_1.0a.dlc and put in into the plugins folder, too.
- Wed Oct 17, 2012 4:44 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
So here's the import plugin compiled for 3ds Max 2013 x64 . I have cut off some features, that will be available later, because it recently crashed very often. So use the plugin at your own risk :mrgreen: . Also it does not search for the materials/maps in any folder so they won't show up in the vie...
- Mon Oct 15, 2012 12:25 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
Yes it works only for 2013, because that's the only version of 3ds Max I have currently installed with the SDK. But I'll recompile it for other versions later. What version are you using?
- Sun Oct 14, 2012 1:40 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
Thanks for the kind words
I think I'll be able to release the 4ds Import beta today or tomorrow.
I think I'll be able to release the 4ds Import beta today or tomorrow.
- Sat Oct 13, 2012 12:02 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18880
Re: New Campaign notes
Yes that's the correct translation. Google translate did a good job!
- Tue Oct 09, 2012 4:46 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
You may wonder why there are no updates yet. A few posts earlier I posted that I moved the whole thing from MAXScript to C# and so I did. It turned out however, that a few essentially functions are unaccessible using the C# SDK. But when I realized this most of the work was almost done. The only wor...
- Mon May 14, 2012 6:13 pm
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
To save a file in 3ds format go to menu --> Export --> Export As and choose .3ds
- Tue May 01, 2012 9:43 am
- Forum: General Discussion
- Topic: 4ds files hacked
- Replies: 282
- Views: 374811
Re: 4ds files hacked
@Marvin: It will not yet be possible to create collision data for newly created objects. But it seems there is a little work-around using a definition that adds a bounding volume to an object. So collision for scene2 / actors entities may be possible. However this won't work for landscapes (scene.4...